![]() ![]() ![]() It’s right back into the thick of it afterwards, launching into a bouncy, almost comical section before we approach another “serious” section about 25 minutes in that reminds me of the Live Music by Piano and Strings albums for 7th Dragon and Etrian Odyssey with its great sense of atmosphere. The quartet comes back in to reinforce the melody, creating a very moving and sincere passage that I know is going to stay with me for a long time. It’s bittersweet in that we know we’ve come a long way, but we can’t help but miss the innocence we’ve left behind. My favorite segment comes in at around the 12 minute mark, where the string quartet drops out and the piano voices a reflective melody. It transitions into something more contemplative as time goes on, and even by this point, about 10 minutes in, you won’t believe how many memorable melodies are tucked away within this piece. It isn’t too long before we get into a lovely waltz, now with the piano as the foundation and the strings twirling around an imaginary dance floor. The first melody is rather adventurous, with some string stabs acting as a driving bass line and the piano providing a sense of rhythm in the background. The piece rightfully opens with some playful notes on the piano before the string quartet joins in. I particularly enjoy the addition of the piano, lending a lot more dynamic range to the individual sections. The recording is masterfully done, and the resulting music is playful at times and moving at others. It’s all live, and it sounds absolutely beautiful. If you listened to the first echochrome soundtrack, you have the same setup here with two violins, a cello, and a viola, but echochrome ii adds a piano section performed by none other than Sakamoto himself. If you really break down the transitions, some of them are abrupt, but they’re never jarring. So, how do you tackle a single, 75-minute track? It goes without saying that there are, in fact, distinct “sections” within the piece, although they do flow seamlessly into one another. We posted about the live streamed recording session for this soundtrack last year, where we noted that the game would feature a single track titled “prime # 4507” that would clock in at over 75 minutes in length and act as the soundtrack for the entire game.ĭid Sakamoto’s experiment pay off? Find out in our review after the jump. Petersburg, Russia to conduct an orchestra in the performance of his music from echochrome and No Heroes Allowed!, but we’d been meaning to check out his score for echochrome ii for quite some time now. The player must paint a certain percentage of the level in order to succeed.Yes, it was just two weeks ago that we mentioned that Hideko Sakamoto is traveling to St. Paint: In this mode, colored versions of the echoes walk around the level, painting it as they do.Here, there is no exit that must be reached instead, the player must help the "echo" traverse the level in order to collect other echoes scattered around. Echo: This game type evokes memories of the previous game in the series. ![]() Depending on the level layout, the player can create multiple exits. However, the exit must be created by the player by superimposing a circular shadow above a tall, rectangular shadow. Here, players are simply tasked with escorting the autonomous mannequin from the starting point of the level to the exit. GameplayFor each level in the game, there are three distinct game types that players can choose from: This game continues Sony's Play, Create, Share mantra with the inclusion of a level editor and an online repository that stores them. Just like in the first echochrome, the player will have to arrange the blocks in a certain perspective to create optical illusions so that the silhouette can reach all of the checkpoints. ![]() This game utilizes the PlayStation Move as the light source for the level to guide the autonomous mannequin, now a shadowy silhouette, through the puzzle. Players have control over the environment, but not over the "echo" who traverses the level, always propelling itself forward. The games are similar in that they both rely on optical illusions as a main gameplay element. Echochrome ii is a sequel to 2008's PS3/PSP downloadable title echochrome. ![]()
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